List of Long Swords
This is a list of every weapon in the Golden Sun series that the games categorize as "Long Swords" (長剣, Chōken?). Mechanically, in Golden Sun and The Lost Age, the only distinction these weapons have from other types of weapons is that the only Adepts who can equip them are the four "warrior-style" Adepts across the two games: Isaac and Garet in the first game, alongside Felix and Piers in the second game. (This makes Long Swords functionally indistinct from Axes, since they also can only be equipped by the four "warriors".)
Many of the weapons in this list can randomly produce an exclusive Unleash effect when you issue an Attack command to the Adept wielding it. In the GBA series, these are always Artifact weapons that will return to vendors' Artifact menus when it is either sold or dropped, whereas "common" weapons sold at vendors never feature Unleashes.
In Golden Sun: Dark Dawn, where character roles are less defined, Long Swords can only be equipped by Matthew and Tyrell despite the presence of Eoleo as another "warrior-like" Adept (who can still wield Axes like the other two). The game's "Weapon Skill" system causes every attack dealt using a weapon to generate "weapon experience" for that individual weapon on that Adept, which slightly spills over into other weapons of the same category the Adept has not yet mastered. This means that if an Adept sticks with Long Swords, future Long Swords will start out with some weapon experience already filled out, thus making them able to be mastered in a shorter amount of time.
Practically every weapon in Dark Dawn now has anywhere between two and four Unleashes it can randomly choose between whenever it attempts to perform an Unleash. A given Adept must build up a weapon's experience in order to unlock each Unleash for its personal list. Once the weapon skill bar is filled to full, the weapon is considered "mastered" and will receive a slight Attack bonus while wielded by that Adept, and the last Unleash in its list will be chosen with a slightly higher probability as well.
Weapons in the following lists are ordered by their sell values.
Introduced in Golden Sun
Long Sword: Adds 14 Attack. A common weapon purchased for 200 coins at Vale (and then Vault and Bilibin) in Golden Sun and at Daila (and then Madra and Alhafra) in The Lost Age. Sells for 160 coins.
• In Dark Dawn, it can now produce the following Unleashes at random:
Critical Strike (x1.5) and
Spin Strike (+0, hits each adjacent foe). It is purchased at Patcher's Place (and then Carver's Camp and Harapa), which makes it permanently unavailable once the Clouds of Passaj are reached.
Broad Sword: Adds 40 Attack. A common weapon purchased for 1,000 coins at Bilibin (and then Imil, Kolima Village, and Xian) in Golden Sun and at Alhafra (and then Garoh and Naribwe) in The Lost Age. Sells for 750 coins.
• In Dark Dawn, it can now produce the following Unleashes at random:
Critical Strike (x1.5) and
Berserk Rush (x1.6, may reduce Defense by 25%). It is purchased at Kaocho (and then Ayuthay).
Arctic Blade: Adds 55 Attack. Unleashes
Blizzard (+18, may reduce Attack by 25%). An Artifact weapon found in a chest in Fuchin Falls Cave. Sells for 1,950 coins.
Claymore: Adds 70 Attack. A common weapon purchased for 4,000 coins at Altin (and then Kalay) in Golden Sun and at Kibombo (and then Yallam) in The Lost Age. Sells for 3,000 coins.
• In Dark Dawn, it can now produce the following Unleashes at random:
Critical Strike (x1.5) and
Spin Strike (+0, hits each adjacent foe). It is purchased at Te Rya Village (and then Belinsk and Saha Town), making it permanently unavailable once Arangoa Prelude is requested.
Great Sword: Adds 90 Attack. A common weapon purchased for 7,000 coins at Tolbi (and then Lunpa and Lalivero) in Golden Sun and at Apojii Islands (and then Contigo) in The Lost Age. If a Gold Password is not being used, this will be part of Isaac's starting equipment following the Reunion. Sells for 5,250 coins.
• In Dark Dawn, it can now produce the following Unleashes at random:
Critical Strike (x1.5),
Spin Strike (+0, hits each adjacent foe), and
Fearless Attack (x1.7, may reduce target's HP to 1). It is purchased at Harun Village, Yamata City, Tonfon, and Champa Camp.
Shamshir: Adds 99 Attack. Unleashes
Acid Bath (+34, may reduce Attack by 25%). An Artifact weapon purchased for 10,000 coins at Lunpa after completing Lunpa Fortress in Golden Sun, and also purchased at Izumo in The Lost Age. Sells for 7,500 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Power Charge (x1.4, may reduce target's Defense by 25%),
Fearless Attack (x1.7, may reduce target's HP to 1), and
Acid Bath (+34, may reduce Attack by 25%). It is purchased at Tonfon.
Silver Blade: Adds 108 Attack. Unleashes
Aqua Sock (+42). An Artifact weapon purchased for 12,000 coins at Lalivero in Golden Sun, and also purchased at Shaman Village in The Lost Age. Sells for 9,000 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Critical Move (x1.4, may reduce target's HP to 1),
Spin Strike (+0, hits each adjacent foe), and
Aqua Sock (+42). It is purchased at Champa Camp.
Muramasa: Adds 126 Attack. Unleashes
Demonfire (+60, may inflict Haunt). A Cursed Artifact weapon found in a chest in the ninth floor of Crossbone Isle. Sells for 10,200 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Critical Move (x1.4, may reduce target's HP to 1),
Demonfire (+60, may inflict Haunt), and
Zenith Strike (+60, may reduce target's HP to 1). It is found in a chest at the end of Harun Channel.
Gaia Blade: Adds 135 Attack, 20 Venus Power, and 20 Venus Resist, and automatically aligns all basic attacks with Venus. Unleashes
Titan Blade (+70). An Artifact weapon that is found in a chest in Venus Lighthouse. Sells for 12,750 coins.
• In Dark Dawn, its Attack increase has been raised to 168, but it can only be equipped by Matthew. It instead produces the following Unleashes at random:
Power Charge (x1.4, may reduce Defense by 25%),
Spiral Assault (x1.3, hits each adjacent foe),
Sky Diver (+65, may Stun the target), and
Titan Blade (+70). It is found in a chest at the bottom of Yamata Ruins.
The first game's item index incidentally contains two incomplete Long Swords (lacking Unleashes) that are not intended to be seen in regular play. They can be acquired in the game's Debug Menu by using a hacking device.
Masamune Adds 135 Attack. If hacked into the party's inventory using the Debug Room, it will replace itself with a Fire Brand if transferred into The Lost Age. Has no relation to the Light Blade named Masamune.
Sol Blade: Adds 138 Attack. If hacked into the party's inventory using the Debug Room, it will replace itself with its complete version if transferred into The Lost Age.
Introduced in The Lost Age
Storm Brand: Adds 60 Attack. Unleashes
Hurricane (+21, may decrease Attack by 25%). An Artifact weapon found in Air's Rock. Sells for 2,925 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Critical Strike (x1.5) and
Hurricane (+21, may decrease Attack by 25%). It is found in a chest in Barai Temple.
Robber's Blade: Adds 101 Attack. Unleashes
Shred (+33, may decrease Defense by 25%). An Artifact weapon that is found as a Rusty Sword in a chest near the end of Aqua Rock, which can then be reforged at the Blacksmith in Yallam for 7,600 coins. Sells for 5,700 coins.
Lightning Sword: Adds 134 Attack. Unleashes
Flash Edge (+46, may inflict Delusion). It is found in a chest in Tundaria Tower that is available after gaining Burst. Sells for 8,550 coins.
Soul Brand: Adds 141 Attack. Unleashes
Soul Shatter (+50, may restore the user's PP equal to 10% of the damage dealt). An Artifact weapon that is dredged up as a Rusty Sword from a shallow spot in the Western Sea west-southwest of Atteka Inlet; this can only be reached following Jupiter Lighthouse by flying the winged ship over the ring of rocks enclosing it. It can then be reforged at the Blacksmith in Yallam for 11,600 coins. Sells for 8,700 coins.
Cloud Brand: Adds 130 Attack. Unleashes
Raiden's Wrath (+39, ignores the Defense of dragon-like enemies, is 5% more likely to Unleash). An Artifact weapon that can be found in Gaia Rock shortly after defeating the Serpent and winning the Sand Psynergy; it is hidden at the end of the stream of liquid behind the Serpent's stone body, which can only be reached with Sand. Sells for 8,850 coins.
Hestia Blade: Adds 145 Attack. Unleashes
Crucible Fire (+48, halves Agility). An Artifact weapon that is one of the prizes randomly won by tossing a Lucky Medal into the Lucky Medal Fountain in Lemuria. Sells for 9,675 coins.
Huge Sword: Adds 155 Attack and automatically aligns all basic attacks with Venus. Unleashes
Heavy Divide (+60, may reduce Defense by 25%). An Artifact weapon that is one of the random outcomes (with 15% probability) of bringing a Golem Core to the Blacksmith in Yallam, which costs 14,000 coins to then buy. Sells for 10,500 coins.
Mythril Blade: Adds 160 Attack. Unleashes
Lethe Albion (+56, may Seal the target's Psynergy). An Artifact weapon that is one of the random outcomes (with 20% probability) of bringing a Mythril Silver to the Blacksmith in Yallam, which costs 14,600 coins to then buy. Sells for 10,950 coins.
Rune Blade: Adds 162 Attack. Unleashes
Void Beam (+57, may Seal the target's Psynergy). An Artifact weapon that drops from Lesser Demons in Magma Rock at a 1/128 chance (or 1/32 if slain using an offensive Jupiter Djinni). Sells for 11,250 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Life Nourish (+25, may heal the user by the damage dealt),
Vorpal Slash (+16, hits each adjacent foe), and
Void Beam (+57, may Seal the target's Psynergy). It is dredged up as a Rusty Sword from a shallow spot in the Eastern Sea south of Yamata City. It can then be reforged at the Blacksmith in Champa free of charge.
Levatine: Adds 173 Attack. Unleashes
Radiant Fire (+66, may ignore half of Defense). An Artifact weapon that is one of the random outcomes (with 10% probability) of bringing a Mythril Silver to the Blacksmith in Yallam, which costs 19,700 coins to then buy. Sells for 14,775 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Critical Move (x1.4, may lower HP to 1),
Centurion (x2.4, may ignore half of Defense), and
Radiant Fire (+66, may ignore half of Defense, hits each adjacent foe). An Artifact weapon that is one of the random outcomes of bringing a Mythril Silver to the Blacksmith in Champa, which is crafted for free.
Fire Brand: Adds 176 Attack and automatically aligns all basic attacks with Mars. Unleashes
Purgatory (+67, may inflict Sleep). An Artifact weapon that is found in a chest in the lower depths of Treasure Isle (requires the Lift Psynergy made available through the Reunion). Sells for 17,550 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Power Charge (x1.4, may reduce Defense by 25%),
Fearless Attack (x1.7, may reduce target's HP to 1), and
Purgatory (+67, may inflict Sleep). An Artifact weapon that drops from Pyrodras in Burning Island Cave at a 1/128 chance (or 1/32 if slain using an offensive Mercury Djinni).
Darksword: Adds 210 Attack. Unleashes
Acheron's Grief (+76, may inflict Venom). A Cursed Artifact weapon that is one of the random outcomes (with 10% probability) of bringing a Dark Matter to the Blacksmith in Yallam, which costs 24,200 coins to then buy. Sells for 18,150 coins.
• In Dark Dawn, it instead produces the following Unleashes at random:
Mortal Danger (+28, may instantly fell the target),
Spiral Assault (x1.3, hits each adjacent foe),
Sky Diver (+65, may inflict Stun), and
Acheron's Grief (+76, may inflict Venom). It is one of the random outcomes of bringing a Dark Matter to the Blacksmith in Champa, which is crafted for free.
Excalibur: Adds 180 Attack. Unleashes
Legend (+73, may triple the resulting damage). An Artifact weapon that is one of the random outcomes (with 5% probability) of bringing an Orihalcon to the Blacksmith in Yallam, which costs 29,200 coins to then buy. Sells for 21,900 coins.
• In Dark Dawn, it instead produces the following Unleashes at random: Critical Move (x1.4, may lower HP to 1),
Rolling Attack (x1.1, hits each adjacent foe),
Sky Diver (+65, may inflict Stun), and
Legend (+73, may triple the resulting damage). It is one of the random outcomes of bringing an Orihalcon to the Blacksmith in Champa, which is crafted for free.
Sol Blade: Adds 200 Attack, but can only be equipped by Isaac and Felix. Unleashes
Megiddo (x3). An Artifact weapon that is found in a chest in the lower portion of Mars Lighthouse. Sells for 23,400 coins.
• In Dark Dawn, it can only be equipped by Matthew. It instead produces the following Unleashes at random:
Centurion (x2.4, may ignore half of Defense),
Radiant Fire (+66, may ignore half of Defense, hits each adjacent foe),
Purgatory (+67, may inflict Sleep), and
Megiddo (x3). It is unavoidably acquired in Apollo Sanctum shortly before the final battles. Can be used to unlock special doors in Burning Island Cave and Otka Island.
Introduced in Dark Dawn
Sword of Dusk: Adds 100 Attack. It produces the following Unleashes at random:
Critical Strike (x1.5),
Spin Strike (+0, hits each adjacent foe), and
Sunset Burst (x1.8, may Delude the target). An Artifact weapon found in a chest in Teppe Ruins, making it permanently unavailable once Arangoa Prelude is requested. Sells for 8,625 coins.
| Long Swords (All Equipment) |
|---|
| Long Swords featured in Golden Sun |
| Long Sword • Broad Sword • Arctic Blade • Claymore • Great Sword • Shamshir • Silver Blade • Muramasa • Gaia Blade |
| Long Swords featured in Golden Sun: The Lost Age |
| Long Sword • Broad Sword • Storm Brand • Claymore • Great Sword • Robber's Blade • Shamshir • Lightning Sword • Soul Brand • Cloud Brand • Silver Blade • Hestia Blade • Huge Sword • Mythril Blade • Rune Blade • Levatine • Fire Brand • Darksword • Excalibur • Sol Blade |
| Long Swords featured in Golden Sun: Dark Dawn |
| Long Sword • Broad Sword • Storm Brand • Claymore • Great Sword • Shamshir • Sword of Dusk • Silver Blade • Muramasa • Rune Blade • Gaia Blade • Levatine • Fire Brand • Darksword • Excalibur • Sol Blade |
| Items and Equipment | |
|---|---|
| Weapons | Axes • Light Blades • Long Swords • Maces • Staffs/Ankhs • Bows • Fists/Claws |
| Body Armor | Armor • Clothing • Robes |
| Hand Armor | Bracelets • Gloves • Shields |
| Head Armor | Basic Headgear • Circlets • Helms |
| Accessories | Boots • Rings • Shirts |
| Misc. | Quest items • Consumable items (Stat-boosting) • Forgeable items • Utility Psynergy items |
| Archives | Equipment Comparison Charts (GBA) • List of items by index number (GBA) List of items by index number (Dark Dawn) |