Chalis

From Golden Sun Universe
Chalis
GSDD Chalis.png
Element Umbra
Hometown Tuaparang
Hair color Pink
Eye color Cyan
Weapons Claw-tipped gloves
Japanese name ハート Heart
French name Kier
German name Jass
Spanish name Cora
Italian name Shar

Chalis is an antagonist in Golden Sun: Dark Dawn. She and her partner Blados are commanders from the militarized nation Tuaparang who advance their nation's schemes throughout the game. She is adept at using her enchanting wiles to manipulate political authorities, and she does so as a means of guiding the game's protagonists, led by Matthew, to accomplish her side's goals without them knowing. Said goals are in service to a mysterious superior whom she, Blados, and a third conspirator named "Arcanus" consider themselves bound by the directives of.

History

Kyle.gif
Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

Between the Golden Sun event and the events of Dark Dawn thirty years later, the enigmatic and technologically advanced military empire of Tuaparang appeared somewhere on the world of Weyard. Among their many secrets is that their numbers contain Adepts of a mysterious Umbra Clan that the world had never known the existence of. Chalis and Blados, two commanders of Tuaparang's military who directly answer to Tuaparang's unseen "High Empyror", are two such "Dark Adepts" capable of using Psynergy to manipulate the "element" of Darkness, one of two additional fundaments constituting reality's fabric.

ChalisDD.gif

Though the Tuaparang Empire are described as "scions" of the Umbra Clan (as in, "descendants"), Chalis and Blados are not as loyal to their Empyror as they profess. It is suggested that they and their men are not truly Tuaparang explicitly because of their Dark Adept powers. By the time of Dark Dawn, they seek to hijack a scheme the Empyror is actively pursuing and turn it against him.

The High Empyror plans to make use of the Apollo Lens, an ancient superweapon built into the highest peak of the Khiren Mountains cutting across the continent of Angara. In Weyard's ancient past, the ancients sought to expand their control over the principles of Alchemy by attaining control over the reality-shaping fundaments of Darkness and Light as well. As part of this experimentation, they had created the Apollo Lens and several other ancient Alchemy-based machines built throughout Angara, all connected in one harmonious system. The Tuaparang are aware that the Apollo Lens can be powered and raised by activating the connected Alchemy Machines, and that it is capable of firing an amplified beam of destructive Light energy at a designated target. The High Empyror seemingly seeks to use the Lens for this function (albeit for a purpose that is not revealed as of the end of Dark Dawn).

Activating the other Alchemy Machines and getting to the Apollo Lens is by no means simple. Power will only be funneled to the Lens by activating two Alchemy Machines in the southern Ei-Jei region of the continent: the Alchemy Forge, based in the village of Passaj elsewhere in the Khiren Mountains, and the Alchemy Well, which the desert kingdom of Ayuthay had based itself around. Each of these can only be roused by having an Adept use the correct element of Psynergy on it, and even then, it can only be operated by inserting the corresponding masked-shaped artifact hidden elsewhere in the continent.

Meanwhile, a third Alchemy Machine, the Alchemy Dynamo, lies in the heart of a subterranean complex north of the Lens named Belinsk Ruins, situated under the modern-day capital of Angara's Morgal region, Belinsk. It seals a tower originally named Eclipse Tower, which represents one of the ancients' more reckless efforts to manipulate Light and Darkness. In the lost age of man, it carried out its Light-draining function far too well and caused the "Grave Eclipse," a dark calamity that spread across a significant swath of the world's surface. The ancients had originally created the Lens as a Light-based apparatus capable of overloading the tower's systems by firing its beam of light into it. In fact, a sporadic legend holds that Eclipse Tower actively performing its dark function is what is needed to unlock the Lens' capacity to be fired to begin with. The Tuaparang seem to know all this and are actively pursuing the raising of Eclipse Tower as part of their campaign for the Lens, and they know they will need to insert a particular power source into the Dynamo to do so: a Magma Orb, which forms in the innards of the massive Mountain Roc that nests east of Belinsk.

Alex, the infamous Mercury Adept whose machinations were largely responsible for the Golden Sun event, was apparently allowed by the High Empyror to cooperate with the Tuaparang in their decades-long scheme to reactivate the three Alchemy Machines and attain the use of the Apollo Lens. Alex was even allowed to adopt the callsign "Arcanus," following a similar naming convention as "Chalis" and "Blados", and the air of superiority Arcanus shows over this does little to foster trust between himself and the Tuaparang's native commanders. Chalis and Blados, however, do not appear to have realized that the High Empyror anticipates their planned treachery. Seemingly aware that the duo will try to hijack the Lens and fire it against the Tuaparang Empire, the Empyror will eventually task Arcanus with making sure that the Lens will be used for the Empyror's own, unknown purposes.

Three Colored Orbs are also needed to raise and set up the Lens, and the Tuaparang manage to get their hands on two of them in the years prior to the events of Dark Dawn: the Red Orb and Blue Orb. Meanwhile, twenty years before Dark Dawn, Arcanus completes one phase of Tuaparang's overarching objective by rousing the Alchemy Well with his Mercury Psynergy, finding the Luna Mask, and inserting it into the machine. With the Well now reactivated, Ayuthay enters a new era of prosperity.

The Tuaparang are nowhere near as well-equipped to achieve the same with the Alchemy Forge in Passaj, however. On top of lacking the Mars Psynergy needed to rouse that machine, the mask-like artifact needed to activate it, the Sol Mask, lies deep underground in a twisting dungeon called the Ouroboros. Like the resting places of the Alchemy Dynamo up north, the Yellow Orb on a distant island, and the Apollo Lens itself, the Sol Mask is guarded by ancient riddles written in the glyphic script of the ancients, which the Tuaparang cannot decipher. While the Konpa Ruins in western Angara can infuse Adepts with the knowledge of the ancient symbols, that knowledge also requires Adepts of varying elements to unlock. By the events of Dark Dawn, Blados and Arcanus are seeking to find Adepts whom they can manipulate into carrying out all of this legwork for them.

Further complicating the matter of the Sol Mask is that a militarized branch nation from the southeastern Angaran nation of Sana, Kaocho, had founded itself directly on top of the Ouroboros further southwest of that. To capitalize on Kaocho's presence, Chalis plants herself within the administrative court of Kaocho's warmongering King Wo, relying on her "enchanting wiles" to have Wo's ear on matters even amidst the protests of his cabinet minister Kan-Shuku. Chalis is aware that the key to the Sol Mask in the Ouroboros is a power that lies in the ruins underneath Ayuthay.

With the long-term goal of laying the groundwork for the activation of the Alchemy Forge at the hands of future Adepts fulfilled, Chalis manipulates Wo into wars against both Ayuthay and Passaj. By the start of Dark Dawn, the forces of Kaocho have occupied the surface-level city of Ayuthay but are unable to find a passage into the lower levels where the people have taken shelter.

In Golden Sun: Dark Dawn

Manipulating kingdoms and Adepts

Chalis, a foreigner in King Wo's court who nonetheless has the ears of the king, manipulates Matthew's party into finding the Sol Mask.

Chalis catches wind that Blados and Arcanus have successfully trapped a party of traveling Adepts, the offspring of the Warriors of Vale, in the Ei-Jei region. This party, led by Matthew, had happened to learn the ancient symbols while exploring Konpa Ruins as a step on their own errand regarding the Mountain Roc in Morgal. They are now set on activating the Alchemy Forge themselves and using it to create a cloud passage leading over the Khiren Mountains and into Morgal, unaware that they are doing what the Tuaparang need of them.

Matthew's party rouse the Alchemy Forge on their own using their own Fire Psynergy and discover they need to find the Sol Mask in the Ouroboros to make use of the machine. By the time they arrive in Kaocho to investigate, Chalis has told Wo that she is expecting Adepts willing to partake in his military conquests to stop by the palace shortly. Matthew's party are therefore shuttled into the palace, and Chalis uses her own Tuaparang soldiers – rather than letting Wo's own soldiers do the work, much to Kan-Shuku's annoyance – to escort them before the throne.

Chalis introduces Matthew's surprised party to King Wo as exceptional Adepts capable of fulfilling his multiple ambitions, and they accidentally confirm Chalis' account for Wo by affirming they know who Blados is. She tells King Wo that they can help attain two of Wo's primary interests: to help his army subjugate Ayuthay, and to get the relic from the Ouroboros, which Wo believes to be the key to help him "wage war like never before." Chalis agrees with Kan-Shuku's counsel to send the Adepts to assist in the siege first, and Meisa, Kan-Shuku's assistant, shoves Wo's letter of introduction into Matthew's possession.

Chalis appears to share the court's disappointment when the Adepts refuse and antagonize the king, and she seems to come up with a new idea on the spot and invites them to try to steal the relic for themselves. Meisa approves of this plan and has Kan-Shuku open a trap door and drop the Adepts all the way down into the Ouroboros underneath. Chalis then explains that the Adepts will likely survive the fall, find that they do not yet have what is required to reach the treasure in the dungeon's depths, and go to Ayuthay on their own to attain the means to do so. Wo is left believing he can take the mask from the Adepts after they return to Kaocho and explore the true depths of the Ouroboros on their own.

Of course, Chalis explicitly intends for Matthew's party to steal the Sol Mask from under Wo's nose and activate Passaj's Alchemy Forge away from Wo's reach. To this end, Chalis leads Wo and his army out on a "secret mission" that leaves Kaocho partially deserted by the time Matthew comes back with the newfound means to explore the Ouroboros. Matthew successfully retrieves the mask and creates the cloud passage from the Forge using it, unaware that turning the Forge on has allowed power to be provided to the Apollo Lens elsewhere in the mountains. (Incidentally, the wild goose chase Chalis leads Wo on pertains to his plans to get back at the more peaceable emperor of Sana who had deposed Sana's previous dread emperor, Ko, in recent years. Chalis leads Wo on a purposefully fruitless search of the new emperor's nephew and niece, Ryu Kou and Hou Ju, who have been missing since Sana lost its colony in Morgal due to an uprising.)

Arranging for the Grave Eclipse

The Morgal region, with Belinsk functioning as its capital, is is the modern-day domain of the Beastman race – a people who were transformed into animal/human hybrids by the Golden Sun. Morgal's history was marred by multiple bloody struggles with the expansionist power of Sana to the southeast. Once Ko conquered Morgal and established a colonial government, the beastmen were subjected to ten years of slavery that only came to an end when the new beastman king, Volechek, led an uprising and killed the colonial governor. The governor's children, Ryu Kou and Hou Ju, were forced to flee for the winter-locked plains in the center of the Khiren Mountains and live among nomads to avoid capture. Volechek has steadfastly refused to reopen diplomatic relations with Sana and Bilibin, the kingdom to the west that had refused to send help in all that time.

At some point before or during Matthew's time spent in the Ei-Jei region, Chalis, Blados, and Arcanus approached Volechek and claimed that Eclipse Tower, slumbering underneath his city, can be raised and used as an effective deterrent against future aggression from both of Morgal's hated neighbors. Volechek agreed to partake in Tuaparang's proposed conspiracy to raise the tower. However, Chalis' side did not disclose that Eclipse Tower will decimate the populations of Belinsk and all of the surrounding lands as soon as it is raised, or that this happening is merely a step in their own plot to take control of a different ancient machine capable of its own level of destruction.

Before Matthew makes his crossing into Morgal, Volechek kidnaps Hou Ju, and he slates her for a public execution festival by the coming full moon (which, incidentally, is another condition that must be met for Eclipse Tower's function to take place). Volechek repels Ryu Kou's effort to take his sister back by force but then allows him to flee to safety; in so doing, the conspirators successfully compel him to seek a more secretive means of entering Belinsk Castle and saving her from under Volechek's nose. Such a passage exists within Belinsk Ruins underneath the city, one that could be used to enter the castle from underneath, so long as one possesses a Magma Orb that can open the doorways barring passage otherwise.

Chalis and Blados greet Matthew and Ryu Kou at Talon Peak and coerce them into bringing the Mountain Roc's Magma Orb into Belinsk Ruins.

Matthew's party touches down in Morgal, intent on finding the Mountain Roc to finish their own errand. Chalis and her conspirators see value in having his party join with Ryu Kou to help him gain the Magma Orb and then accompany him into the ruins under Belinsk. To give Matthew additional incentive to do this, Volechek captures the pirate Eoleo, the son of a pirate whom the Warriors of Vale once had dealings with, and schedules his execution to take place during the same festival.

The scenario plays out just as planned, and Matthew and Ryu Kou end up reaching the nesting grounds of the Mountain Roc atop Talon Peak east of Belinsk, seeking what they currently understand (albeit based on incomplete information from Laurel) to be a "shard" that would appear once the Roc is roused. However, the conspirators also understand there is a risk that Matthew's side will have heard about a dangerous machine that remains dormant within Belinsk Ruins and that their enemies evidently want the Magma Orb brought to it.

To reduce the risk that Ryu Kou's planned infiltration of the castle via the ruins gets called off over this, Chalis and Blados spend some time waiting for him and Matthew to arrive at the Roc's nesting ground. Once they finally arrive, the duo reveal themselves and explain outright that the Mountain Roc contains a fully formed Magma Orb that will power Belinsk's Alchemy Machine, and they leave behind a thinly veiled threat that both Eoleo and Hou Ju will not survive if Matthew's side does not bring the Orb to the ruins as ordered. The duo flee, leaving Matthew and his friends to have to kill the Roc themselves.

Chalis and Blados' emotionally manipulative gambit leads to precisely the desired outcome, for the desperate Ryu Kou makes off with the newly revealed Magma Orb despite it having just been established that following the villains' orders to bring it to Belinsk Ruins constitutes some kind of vague danger. Matthew's side are forced to follow Ryu Kou into Belinsk Ruins to make the most of the latter's efforts to use the Orb to infiltrate Belinsk Castle and rescue the two captives. Once both parties descend into the uppermost floor of the underground complex, Volechek manipulates its mechanisms from within the castle to block both the route into the castle above and the way back outside. Matthew and Ryu Kou, both locked within the complex, are forced to collaborate again and take the only path forward, which is further into the depths.

Matthew's party is able to solve the ruins' ancient riddles by making use of their access to all four mainline elements of Psynergy. (Apparently, Chalis was more sure than Blados that Matthew's group would be able to manage the task without needing the duo to interfere and provide more direct "assistance," and so she accepted a bet on it.) When Matthew and Ryu Kou approach the Alchemy Dynamo, Chalis, Blados, and Arcanus walk in behind them and demand that they place the orb inside it. When Matthew's side predictably refuse, Chalis and Blados both use some kind of warping technique to approach the party and engage them in battle for not immediately acquiescing to their demands.

Chalis and Blados decide to battle the Adepts to punish them for refusing to comply with their demand to power the Alchemy Dynamo.

Chalis fights alongside Blados and proves herself to be about as dangerous to Matthew's party, relying on clawed gloves and illusory perfumes to supplement Blados' swordsmanship. Nonetheless, the duo cannot keep up with five battle-tested Adepts fighting them all at the same time, and they are soon rendered lying on the ground defeated. Chalis calmly rationalizes their opponents' numerical superiority while Blados announces that the two still won the larger, long-term battle. The Adepts realize too late that the battle had distracted them from Arcanus, who had brought Ryu Kou to the Alchemy Dynamo and pressured him into inserting the Magma Orb. With the deed done, Eclipse Tower begins to rise behind Belinsk, and Arcanus hastily evacuates the tower by picking up both Chalis and Blados and warping along with them in the direction of the exit. Neither commander makes any more remarks as Arcanus brings them back outside to safety.

Eclipse Tower soon initiates the Grave Eclipse. The tower siphons Light from the sun and generates an enormous dome of dark energy that spans most of the continent, spurring the emergence of monsters bolstered by the darkness. As people across the entire continent start getting massacred, Volechek realizes far too late that the Tuaparang deceived and used him and have left his people to die. He can only manage to steal the Blue Orb from Blados and send it floating to Sveta, who has since joined Matthew and is fleeing Belinsk with his party on Eoleo's ship. After instructing Sveta to find a way to use the Orb against Tuaparang's interests somehow, Volechek goes back to confront the Tuaparang commanders again and nobly sacrifices himself opposing them.

Chalis and Blados, seeing value in retaining Volechek as an asset that can serve combat functions, proceed to subject his body to twisted experiments, mutating and bolstering his body with Dark Psynergy until he is transformed into a hulking, mindless werewolf-like monster called the "Chaos Hound." As for the outcome of Volechek's last act of attempted defiance against his betrayers, it would turn out that letting Matthew and Sveta have the Blue Orb does not throw off the conspirators' plans at all. In fact, the final phase of their campaign to unlock and reach the Apollo Lens can be best fulfilled by having Matthew's side finish all the legwork for them.

Last stand at Apollo Sanctum

Seemingly exactly as Chalis, Blados, and Arcanus would hope of them, Matthew and Sveta's expanded party of Adepts discover on their own that Eclipse Tower can be made to stop its calamitous function by having the Apollo Lens fire its beam of light at it. Matthew's side begin searching for the other two Colored Orbs, as well as shadowy clothes called the Umbra Gear that they must have Sveta wear in order to withstand the deadly Light energy that permeates Apollo Sanctum, the structure in which the Lens is housed. To help them along, Arcanus personally gives the Red Orb to Sana's emperor so that he may give it to Matthew in turn. Matthew uses both the Red and Blue Orbs to unearth the Yellow Orb, and his party soon finishes their preparations to hike up the Khiren Mountains.

Matthew and Sveta's party manage to reach Apollo Sanctum and raise the Apollo Lens, but the Tuaparang conspirators arrive before they can reach the Lens' control console. Chalis and Blados, along with at least four other Tuaparang soldiers, arrive via a flying dropship to, ostensibly, claim the Apollo Lens for the Empire. Arcanus' conversation with the Adepts informs Chalis and Blados that his real name is "Alex" and that he had once traveled with some of the Warriors of Vale. Blados, not caring either way, expresses that he never liked Alex's superior tone, and Chalis has to stop Blados from roughing Alex by reminding him that the High Empyror would not want them fighting among themselves.

This conversation leads to Alex pointing out that Blados does not carry himself as someone truly loyal to the Empire, and Chalis retorts that Alex carries himself the same way. Alex proceeds to disclose to Matthew's side that Chalis, Blados, and their men are Dark Adepts from an enigmatic Umbra Clan who seemingly do not consider themselves Tuaparang despite the Empire being the clan's "descendants." Alex describes himself as having been sent by the High Empyror to make sure the Lens is used according to the Empyror's own undisclosed plan, leaving the duo to ask whether the Empyror doubts their loyalty. Alex then openly deduces that Blados and Chalis are apparently planning to fire the Lens at either Tuaparang or the area around Sol Sanctum, which lie on the same trajectory.

Chalis thanks Matthew's side for finishing all the legwork needed for her and Blados to use the Lens – for a purpose that deviates from the Tuaparang's interests.

Now that Dark Psynergy is an open secret thanks to Alex, Chalis and Blados visually flex their own Dark Psynergy as they backhandedly commend Alex for figuring everything out like they had expected he would. Alex claims to Matthew's side that he can handle the Dark Adepts in battle and instructs the party to fire the Apollo Lens at Eclipse Tower (which can be reasonably concluded, despite the vague writing in this scene, to go against what the Empyror apparently had in mind for the Lens). Chalis and Blados move to eliminate Alex, and the three warp away for a time to, presumably, do battle out of view.

Matthew's party follow Alex's instructions and head toward the Lens' control console, fighting off the other "Tuaparang soldiers" all the while. They are suddenly blocked from the console by the Chaos Hound, which they immediately sense is not just another monster, and they consequently try to pacify it. Then, Chalis and Blados warp next to their "pet" seemingly no worse for wear, without any mention made of Alex or indication as to why he is no longer keeping the duo occupied. Both Dark Adepts flash a sinister grin as they prepare to kill off the Adepts while bolstered by the dark energies of the Eclipse permeating the beast. Chalis expresses that they are genuinely grateful to the Adepts for activating the Alchemy Machines, which the Dark Adept commanders were simply was not equipped to achieve on their own. But now that they have what Chalis calls "the greatest weapon of the ancient world", they do not consider Matthew's side to be worth leaving alive.

Chalis, Blados, and the Chaos Hound's battle with Matthew's party can end in one of two ways in-game. If Matthew's side beat down the Chaos Hound, Chalis and Blados dismissively ask how a bunch of children can best the elite of the Tuaparang Empire. If both Dark Adept commanders are beaten down instead, while leaving the Chaos Hound standing, the two will naturally be severely taken aback over having lost directly to the children again. Regardless, Chalis proposes that she and Blados fall back on their alternative plan and make use of the power of "Dark Binding" to cause dark spirits to merge with the energies of the Eclipse, drastically bolstering the Chaos Hound's body and combat capabilities.

As the creature grows and overflows with power, both Chalis and Blados find themselves getting drawn into its body as well, which they had not intended to happen. Chalis desperately assuages Blados' alarm by reasoning that they will have to allow themselves to get absorbed because they cannot let Matthew's side win the struggle for the Lens. What forms is a single chimeric entity with overwhelming dark powers, with Chalis' left arm, clad in its clawed red glove, both enlarged and functioning as the upper-left arm among the monster's four arms in total. For Matthew's party, this is by far their most harrowing challenge, but in the end, they manage the incredible feat of defeating the beast.

Chalis, lying defeated for the second time, espouses her worldview that good and evil do not exist.

Chalis, Blados, and the Chaos Hound revert to their separate forms and lie wounded and defeated, and the duo calmly resign themselves to their loss. When Sveta learns that the Chaos Hound is what remains of Volechek, Chalis voluntarily explains that she and Blados used Dark Psynergy to "save" Volechek as he was nobly sacrificing himself to try to stop their plans, and Blados adds that they "made a few improvements" in the process. They proudly own up to having taken Volechek's mind and forced him to fight his sister, and Chalis supposes that Volechek still recognized Sveta because of bestial instinct. Even so, Chalis cruelly clarifies that Volechek, now a creature of darkness, is no longer capable of living in the world of light, and Blados adds that Volechek would not survive an attempt to transform him back closer to the way he was, either.

Matthew climbs up to the control console in an attempt to fire the Apollo Lens at Eclipse Tower, but he gets knocked back by the deadly Light energy barraging its vicinity. Chalis explains that Sveta would have to go up there clad in the Umbra Gear to reach it, and that the amount of Light up there would probably kill her anyway. Blados adds that he and Chalis were going to send Volechek up to the console to "get rid of him when he'd played his part." Sveta and Matthew both fully accept this as the price necessary to pay, and they begin climbing into the light prepared to sacrifice their own lives to activate the console... but then Volechek leaps in front of them and sends them plummeting back down.

For a moment, Matthew's despairing party presume that the Dark Adepts' plans are proceeding after all – but Chalis, chuckling at the irony, voluntarily points out that Volechek has regained his sense of identity and is clearly about to give his life for his sister and the lives of everyone in Morgal and the rest of Angara. Volechek does indeed weather the Light with his darkened body long enough to direct the Apollo Lens to fire its beam of Light energy at Eclipse Tower, overloading its systems and bringing the Grave Eclipse to an end.

An abrupt time skip takes place at this point in the game, and the scene immediately transitions to Matthew's party back at Belinsk, with all of its surviving townspeople having resettled the city. There is no indication of what became of Chalis and Blados following the firing of the Apollo Lens. The weapon is evidently not considered a threat anymore by everyone in Belinsk, and the specifics of what the High Empyror sought to get out of having access to it while the Eclipse was rendering it operational remain unexplained. There is also no indication of whether the events at Apollo Sanctum affect Alex's standing with the Tuaparang Empire, or whether the Empire would even learn the specifics of everything that went down. While Alex had helped prevent Chalis and Blados from betraying their Empyror and carrying out a plot that seemed intended to fire the Lens against the Tuaparang Empire itself, it seems unlikely that the Empyror's plan for the lens called for it being fired at the tower as its first and only target, either.

As a boss

Belinsk Ruins

Chalis is a level 28 enemy fought alongside Blados in the room of the Alchemy Dynamo, located in the depths of Belinsk Ruins. Both must be defeated for the battle to end successfully.

Chalis is especially likely to be affected by Resistance-lowering effects. Her statistics are as follows:

Name HP PP Attack Defense Agility Luck
Chalis 1830 0 382 120 160 45
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mars.gif 127 (Lv 3)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mercury.gif 72 (Lv 2) 7708 1728 Illusion Perfume DD.png Illusion Perfume 1/1

Chalis can use the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Scornful Caress 4/8
(50%)
-- Enemy ability where Chalis rushes forward with incredible speed, slashing her target with several dark-red sparkling strikes. Deals a standard physical attack with 90 damage points added to the end result.
Attack 2/8
(25%)
-- Standard physical attack.
Shadow Shield 2/8
(25%)
-- Enemy ability reduces all incoming damage by 50% for one turn. Affects all party members.
Chalis' battle pose.

As a not-unintelligent enemy who carries stocked items, two 12.5% "ability slots" of Chalis' 50% chance to use Scornful Caress, as well as one 12.5% "ability slot" segment each of her 25% chances to use Shadow Shield and Attack with a given action, will instead cause Chalis to use one of her stocked items if she has any items remaining in stock and is able to use them applicably; if either she no longer has items in stock or the battlefield conditions do not allow her currently "individually available" item type to be used to a difference-making effect, she will use the called ability as normal. Her full inventory of items is structured in the following order, with each item's entire stock having to be used up before the next type of item can be available for use:

Illusion Perfume DD.png 2 Illusion Perfumes: An item that creates a mist of delusional fragrance and inflicts the Delusion status with a range of 3 targets.
Psy Grenade DD.png 1 Psy Grenade: An item that damages the PP of the party using a base power of 30 and a range of 3.
Vial DD.png 2 Vials: An item that restores 500 HP to the target.
Firecracker DD.png 1 Firecracker: An item that deals a Mars-aligned attack with 140 base damage that is spread out across 5 enemies with high damage distribution. As a consumable item, this assumes Chalis uses this with a Mars Elemental Power rating of 100 instead of its normal rating, but since her normal Mars power rating is 100 to begin with, this is a moot point.

Apollo Sanctum

Chalis is a level 44 boss who fights alongside Blados and the Chaos Hound at Apollo Sanctum. In order to progress to the second half of the battle, the player must down either the Chaos Hound or both Blados and Chalis.

Chalis is especially likely to be affected by Resistance-lowering effects. Her statistics are as follows:

Name HP PP Attack Defense Agility Luck
Chalis 2892 0 495 229 270 48
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mars.gif 127 (Lv 3)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mercury.gif 72 (Lv 2) 0 0 None N/A

Chalis can use the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 4/8
(50%)
-- Standard physical attack.
Shadow Shield 2/8
(25%)
-- Enemy ability reduces all incoming damage by 50% for one turn. Affects all party members.
Scornful Caress 2/8
(25%)
-- Enemy ability where Chalis rushes forward with incredible speed, slashing her target with several dark-red sparkling strikes. Deals a standard physical attack with 90 damage points added to the end result.

As a not-unintelligent enemy who carries stocked items, two 12.5% "ability slots" of Chalis 50% chance to use Attack, as well as one 12.5% "ability slot" segment each of her 25% chance to use Scornful Caress and Shadow Shield with a given action, will instead cause Chalis to use one of her stocked items if she has any items remaining in stock and is able to use them applicably; if either she no longer has items in stock or the battlefield conditions do not allow her currently "individually available" item type to be used to a difference-making effect, she will use the called ability as normal. Her full inventory of items is structured in the following order, with each item's entire stock having to be used up before the next type of item can be available for use:

Illusion Perfume DD.png 2 Illusion Perfumes: An item that creates a mist of delusional fragrance and inflicts the Delusion status with a range of 3 targets.
Psy Grenade DD.png 1 Psy Grenade: An item that damages the PP of the party using a base power of 30 and a range of 3.
Vial DD.png 2 Vials: An item that restores 500 HP to the target.
Firecracker DD.png 1 Firecracker: An item that deals a Mars-aligned attack with 140 base damage that is spread out across 5 enemies with high damage distribution. As a consumable item, this assumes Chalis uses this with a Mars Elemental Power rating of 100 instead of its normal rating, but since her normal Mars power rating is 100 to begin with, this is a moot point.

Strategy

While Blados is more offensively-inclined, Chalis is more of a supporter. While Scornful Caress has a fairly powerful damage multiplier, it is weaker than Blados's Punish, and lacks the side-effect of instantly downing the target. Shadow Shield is Chalis's version of the Venus Djinn Bark. Like Blados, Chalis carries the item Firecracker, giving her the equivalent a powerful, ranged Psynergy. Chalis's Illusion Perfume is not as dangerous as Blados' Spark Shuriken, unless the player prefers to use physical Attacks. At times, Chalis may choose to heal herself or Blados with a Vial, which can lengthen the battle encounter.

When battling Blados and Chalis, players may prefer to focus attacks on Blados, due to his potential to instantly down an Adept. However, some may wish to be rid of Chalis first, as she is statistically weaker and thus may fall sooner. Either way, focusing attacks on one or the other will shorten the duration of the battle and lessen the danger. Chalis is weak against Mercury-based offenses. Thus summoning Mercury Djinn and Boreas, as well as Mercury-based Psynergy is an option. However, the player may need a Mercury adept as a healer. One solution is to place both Amiti and Rief in the main party, with one healing and the other summoning. Alternatively, the player can make use of Karis's Fresh Breeze Psynergy series as a healing method, leaving the Mercury Adept free to summon.

Quotes

In Golden Sun: Dark Dawn
  • In Kaocho Palace:
Chalis: "My dear Kan-Shuku, I know far more than you ever will."
Kan-Shuku: "How DARE you!"
Chalis: "Spare me, Kan-Shuku, and do try to look impressive. We have guests."
Chalis: (To her own soldiers) "Well done, men. Now, out of my sight."
King Wo: "Now, Chalis, tell me exactly who our little visitors ARE."
Kan-Shuku: "Let me do the honors, Your Majesty! These are Adepts!"
Chalis: "You bumbling toadie, Kan-Shuku - you really know nothing at all. These are quite... exceptional Adepts."
Chalis: "So Adepts, you want to explore the Ouroboros? To steal its relic for yourself, perhaps? Let's oblige them, Your Highness."
Meisa: "Ah, Chalis, you ARE a viper. Yes, I agree. Let's get them to the Ouroboros-posthaste!"
Chalis: "True Adepts have a way of proving their worth, Kan-Shuku. And I think that those Adepts are diamonds in the rough. If they survive the fall, they'll soon learn that they can't truly enter the Ouroboros-not yet anyway. Serving you in Ayuthay would have polished them up. That would give them just the strength they need. I suspect that this isn't the last we'll see of those Adepts. They'll come back to Kaocho when they're ready, now that they know what's in the Ouroboros."
  • On Talon Peak:
Chalis: "Hello, everyone. Lovely to see you all again."
Hou Zan: "Let's find out what they have to say."
Chalis: "Why, thank you! At least the older generation still remembers its manners."
  • In Belinsk Ruins:
Blados: (To Matthew's group) "You really did make it. I guess you win our bet, Chalis."
Chalis: "Yes, thank you, dear Matthew! I feel like I could hug you."
Arcanus: "Enough. Place the orb in the machine. Now. You don't want to know what will happen if you don't cooperate."
Tyrell: "Oh, yeah? I'm kinda curious, actually." (Blados and Chalis warp forward to where the Adepts are.)
Blados: "Then I guess we have to show you. Darn."
Chalis: "Agreed. It's time to show these little brats who's in charge here." (The duo attack Matthew's group.)
Blados: (After being defeated along with Chalis) "Not bad. I guess we did underestimate you."
Chalis: "Let's not be too hasty. We were outnumbered, after all."
  • At the Apollo Lens:
Blados: "Alex, Arcanus, who cares? I never liked you and your superior tone."
Chalis: "Keep your temper in check, Blados. The High Empyror would not want us fighting amongst ourselves."
Blados: "Hmph."
Alex: "Your expression suggests that Imperial loyalty is not the first of your priorities."
Chalis: "Funny, Alex. Your expression says the same thing."
Alex: "You are here for the Apollo Lens, correct? What will you do with it?"
Blados: "What a good question! Chalis, what will we use it for?"
Chalis: "Oh, we can't spoil the surprise, can we?"
Chalis: (To the Chaos Hound) "I hate to make it hurt more, but I need you just a bit more destructive..."
Chalis: "As pleasant as this little chat has been, I'm afraid we can't let you live any longer. But we are genuinely grateful to you-we simply weren't equipped to start the other Alchemy Machines... And without the power they provide, the greatest weapon of the ancient world wouldn't now be in our hands!"
Chalis: (While getting sucked into the Chaos Hound via the power of Dark Binding) "We can't let Matthew's whelps win! If we're absorbed, then so be it!"
Rief: (After Matthew's group defeats her, Blados, and the Chaos Hound's merged form and they find out who the Chaos Hound formerly was) "What happened...?"
Chalis: "I can tell you. As he was nobly sacrificing himself, we used dark Psynergy to...hm..."save" him."
Blados: "And we made a few improvements while we were at it."
Chalis: "You think you're on the side of the angels, but the truth is that there are no angels. No right or wrong."
Chalis: "Give me the Umbra Gear. I'll be happy to go in your place..."

Golden Sun: Dark Dawn's first Encyclopedia entry for Chalis:

This woman brims with a beauty that's rarely seen among the people of Angara.
Chalis has become a trusted advisor in King Wo's court, though it seems that her strange wealth of information is what has caught the Kaocho ruler's attention.

Golden Sun: Dark Dawn's second Encyclopedia entry for Chalis:

This Tuaparang agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho from behind the throne.
She is partnered with Blados, subtly pushing Matthew and his friends to accomplish their goals.

Trivia

  • "Heart", Chalis' name in the Japanese version, is an obvious reference to the Heart suit in a standard deck of playing cards, and a heart-shaped hole on her white garment bares her epigastric region. Her name in the English version, on the other hand, refers to a suit of cards used in the set of divination cards known as tarot, particularly the suit of cup-or-chalice-themed cards that make up part of the block of cards collectively called the Minor Arcana.
  • Chalis and Blados are, as of Dark Dawn, the only characters in the series to feature voice clips in-game. When she uses her claw-slashing attack labeled in-game as "Scornful Caress", she can be heard making a sinister, high-pitched giggle.

External links

Main characters in the Golden Sun series
Playable Characters
Golden Sun Star venus.gif Isaac   Star mars.gif Garet   Star jupiter.gif Ivan   Star mercury.gif Mia
The Lost Age Star venus.gif Felix   Star mars.gif Jenna   Star jupiter.gif Sheba   Star mercury.gif Piers
Dark Dawn Star venus.gif Matthew   Star jupiter.gif Karis   Star mars.gif Tyrell   Star mercury.gif Rief
Star mercury.gif Amiti   Star jupiter.gif Sveta   Star mars.gif Eoleo   Star venus.gif Himi
Non-Player Characters
Golden Sun &
The Lost Age
Star mars.gif Agatio   Star mercury.gif Alex   Star none.gif Babi   Star none.gif Briggs   Star none.gif Dodonpa
Star venus.gif Dora   Star jupiter.gif Feizhi   Star jupiter.gif Hama   Star none.gif Hammet   Star mercury.gif Hydros
Star mars.gif Karst   Star none.gif Kraden   Star venus.gif Kyle   Star mars.gif Menardi   Star none.gif Moapa
Star mars.gif Puelle   Star mars.gif Saturos   Star venus.gif Susa   Star none.gif The Wise One   Star venus.gif Tret
Dark Dawn Star mercury.gif Arcanus   Star none.gif Baghi   Star dark.gif Blados   Star none.gif Bogho   Star dark.gif Chalis
Star none.gif High Empyror   Star none.gif Hou Zan   Star none.gif King Wo   Star venus.gif Laurel   Star mercury.gif Nowell
Star none.gif Paithos   Star none.gif Ryu Kou   Star none.gif Unan   Star none.gif Vande   Star none.gif Volechek
Bosses
Bosses in Golden Sun
Vault BanditsTretSaturosKiller ApeHydros StatueManticoreKrakenAzartSatrageNavampaToadonpaStorm LizardTempest LizardSaturos and MenardiFinal bossDeadbeard
Bosses in Golden Sun: The Lost Age
ChestbeatersKing ScorpionBriggs and Sea FightersAqua HydraSerpentAvimanderPoseidonMoapa and KnightsKarst and AgatioFlame DragonsFinal bossValukarSentinelStar MagicianDullahan
Bosses in Golden Sun: Dark Dawn
Tangle BloomDim DragonDim Dragon PlusStealthy ScoutsSand PrinceKu-Tsung and Ku-EmbraIce QueenSludgeMountain RocBlados and ChalisBlados, Chaos Hound, and ChalisFinal bossOgre TitansAncient DevilStar MagicianDullahan