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Featured Article

Doom Dragon.

The Doom Dragon is the final boss of Golden Sun: The Lost Age, and consequently the GBA duology of the Golden Sun series. Unlike the final bosses of the first and third games, which force the player to fight a preliminary battle against multiple characters at once, the Doom Dragon is presented as a series of three similar boss battles in a row, each against a different form of the boss. The boss starts out in a three-headed form capable of mostly weak Psynergy, but once it becomes its two-headed form, it begins using a devastating summon sequence called Cruel Ruin, which deals additional damage to a given party member based on their maximum HP. Near the end of the battle, when both of its "side-heads" are cut off, it additionally becomes capable of the crippling Djinn Storm, which puts every Djinni on every party member currently in the front line into Recovery mode. When it is defeated, a series of cutscenes will eventually bring the party back to the nearby village of Prox, where the final cutscenes leading to the ending credits can be initiated. While saving the game as a Clear Data File does not serve a function similar to the Data transfer system from the first game, the file can be used to unlock Easy Mode and Hard Mode, as well as every song in the hidden music player function in the Battle Mode lobby.

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Did You Know...

GSDD Kraden.png
  • ...that the Pyrodra is the only enemy to change its elemental weaknesses and resistances between the GBA and Dark Dawn generations?
  • ...that the Signal Whistle, an enemy-only consumable item used by Briggs in his boss fight in The Lost Age to summon a Sea Fighter minion, technically executes an ability named "Clarion Cry"?
  • ...that when fighting the Mercury Djinni Serac in Islet Cave, it is statistically slightly weaker than the Mercury Djinni Balm, which you are guaranteed to pass by first in Mars Lighthouse in the game?
  • ...that hugging the top of the mountains immediately southeast Bilibin Barricade early in Golden Sun gets you random battles with the much tougher overworld enemies normally fought around Xian?
  • ...that in The Lost Age holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original Golden Sun?

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